OBJECTIVE
The purpose of this workshop is to explore topics of ambient information with respect to the various technologies and smart materials with which they might be implemented; identify problems in design, development, and evaluation; and derive new fundamental questions that need to be addressed. Workshop attendees should leave with a better understanding of what ambient is and next steps to further research in this domain.
Questions we would like to address in this workshop include:
- How are ambient information systems distinct from other information technologies? (i.e., what defines technology as being ambient?)
- What are the appropriate methods for evaluating ambient information systems?
- How much ambient information can one perceive and comprehend correctly?
- What sorts of information are best conveyed by an ambient display?
- What are examples of useful heuristics, frameworks, taxonomies, or design principles for implementation of ambient information?
- What, if any, are the appropriate interaction methods for these information devices?
- How can we best make use of existing technologies? (e.g. smart materials, wearable
systems, etc.)
- How do we measure the impact of ambient information systems?
- What knowledge from other domains should we apply such systems? (e.g. art, cognitivescience, design, psychology, sociology)
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