Deirdre Dalton prototyped a pool trainer as
A camera and sensor were used to take in information from the pool table. The camera was mounted directly above the pool table to capture ball colour and position. A
A shot appeared as a large spike in the accelerometer data. The magnitude of this spike was calculated, and a strong correlation between the distance the ball travelled following this shot and the acceleration was determined. After much experimenting, a general equation was extracted which can determine how far the ball will travel, the moment it is struck by the cue.
Using this results it is possible to identify if a player is striking the ball with enough force to travel a certain distance, e.g., to pot a ball or roll up to a cushion for a safety shot. The work presented here is a strong starting point for future experimentation and analysis with a view to fully instrumenting a pool hall and providing teaching aids to a player to improve his/her game.
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